lathany: (Default)
I have a random backdrop selector on my PC at the moment. The pictures it chooses are a mixture of photos taken over the years and also a few screenshots from computer games. I keep adding to the collection, but rarely remove anything. However, now we're in December, my favourite one is probably this one.



It's not a masterpiece, but I really love it. I took it back in April when I was on holiday in the Peak District. This was the Saturday when we had the best weather.

I miss the sun right now.
lathany: (Airship)
Wednesday started with another morning walk, this time up the steps behind the house and onto the path there. [livejournal.com profile] bateleur came with me.



That afternoon was the Star Wars: Con Wars game. Eva (myself) who was a medic, Gannics ([livejournal.com profile] shadowjon) who was a retired soldier, Rin ([livejournal.com profile] chrisvenus) a (former) Padawan and Kal ([livejournal.com profile] davefish) a mining engineer were passengers on a shuttle that crashed into the Hydra 4 station in the middle of a local war. There were three factions - the bling gang, the war droids and teenagers and the Corellian (Republic) forces. We initially allied with the last of the three only - of course - to discover that they were actually working for a slave trader and looking to defect to the Empire. Over the rest of the game we determined that the bling gang was a pirate crew known as The Red Claw and the droids/teenagers group was the Free Sapients League. We spoke to the league secretly and agreed to help them free the slaves on the station and generally take out the other two factions. There then followed a certain amount of covert fighting including Kal taking control of various gunnery stations, crit failing to drop a flash bang during a night operation in pirate territory and then stealing their warshuttle before realising that no-one had pilot and then having to default it from engineering (fortunately this worked). Gannics was generally on sniper duty and Rin was doing the quiet assassin thing (I mostly stayed back at base, but did covertly help the astrodroid seize the central building). In the end we got the slaves out, took down the bad guys and escaped with the league before the Empire landed.

Wednesday dinner was Man vs Food burgers from [livejournal.com profile] davefish followed by the remains of the ice cream.

Thursday saw us down to seven when [livejournal.com profile] davefish and Alistair departed and then down to six when [livejournal.com profile] shadowjon left. It was my second game - an attempt at running Lockwood & Co. The agency was Dalton and Clay and the agents Claire ([livejournal.com profile] lanfykins) and Jimmy ([livejournal.com profile] chrisvenus) were accompanied by an adult supervisor across two different cases. The team successfully banished Visitors and the players felt it was in the spirit of the books - I was very pleased.

Thursday dinner was baked potatoes and leftovers. My tattoo was still in very good shape (the photo below is an early one, but it still looks very much like this).



Friday morning the remaining six of us did the usual pack-up, check, mop up and exit. Fortunately the weather was rather better for driving and the roads started off much clearer. We finally got home to be welcomed by an extremely vocal puss.
lathany: (Airship)
Monday at the Con was outing day. Various options were mooted, but in the end seven of us headed for Poole's Cavern. We paid (technically, Alistair paid and we will pay him back) and then headed in.

This first shot is one of my better ones giving a view of the open spaces inside.



And this gives a closer view of a rock... and a cuddly bunny. It being the Easter holiday, there was a bunny spotting game for the kids - and for us. [livejournal.com profile] ao_lai correctly counted 15 in total.



We then had some lunch (mine was a Derbyshire oatcake) before returning to the site to wander through the Grinlow Woods (yes, really called that) to Solomon's Temple.



Afterwards we visited Arbor Low Stone Circle and Gib Hill Barrow on the way home.



We went out to dinner that evening in Cromford. We picked a pub and it turned out to be rather good. I had mushroom risotto and vanilla parfait.

Tuesday I ran Otters Court. This was not a game about a court of otters, but instead the name of a house as my working title, Floating Minds, would have given away some of the plot. It started with a very English family row in a large estate and ended in spook central with a human mind in the internet. The party ([livejournal.com profile] shadowjon, [livejournal.com profile] chrisvenus and Alistair) were excellent at tackling the difficult family moments, sorting out the body-swapped servants and then coordinating with the spooks. I enjoyed it a lot, although it turned out to be more sequel-hooky than expected.

Tuesday evening was [livejournal.com profile] bateleur's tortillas and cake. I think it was also one of the nights when I got to try out the Widow's Walk expansion to Betrayal at the House on the Hill. We played it twice - the first time, Traitor Ox Bellows wanted to be Pope, but we stopped him. The second time my little girl aged the party to death. She was not loved.
lathany: (Airship)
We arrived on Friday much later than expected but, fortunately, still ahead of the Tesco delivery bringing supplies for the next three days. Despite all the delays we were first. I received a phone call from [livejournal.com profile] ao_lai telling me that he was going to be very late as the traffic was horrendous. Instead he arrived third after [livejournal.com profile] davefish (I think).

Entering the place, we discovered that we hadn't booked a holiday cottage but a hobbit hole. Nine bedrooms, two sitting rooms and three kitchens. Below is a picture of the bedroom [livejournal.com profile] bateleur and I shared.



And this is the largest kitchen.



The rest of the Con began to appear ([livejournal.com profile] lanfykins and [livejournal.com profile] shadowjon) then ([livejournal.com profile] chrisvenus and [livejournal.com profile] quisalan). At which point I started dinner (pasta) followed by fruit tarts and then glowsticks. We finally got an Alistair just before bedtime.

The Saturday was beautiful and a good day to go for a walk. I had company.



In the afternoon the games began - I (pinkvader) was playing in The Goat King's Palace with [livejournal.com profile] davefish (2wild4u), [livejournal.com profile] lanfykins (happypanda) and [livejournal.com profile] quisalan (dizzycat). The blurb was:

"The game has been running for two years. With a fanbase of over a thousand players, more than six hundred puzzles already solved and a bewildering range of topics spanning philosophy, politics, art, mathematics and music Goat Trail is one of the most successful alternate reality games of all time.

As the end draws near, a problem appears. Clues begin to hint that the game cannot be won by the community working together. A small number of selected players will experience the endgame and the rest will get nothing. Although this is very much against the ethos of the ARG community there have been hints of a similar attitude on the part of the creator(s) throughout the game. Public pleas to soften this condition have received no replies.

Time is running out and competition has begun amongst the community. Long held values have been set aside. Multiple groups - maybe dozens - are known to have begun the hunt for the final goal, the Goat King's Palace. May the best team win!

Goat King's Palace is a mystery drama game. The PCs are members of one team competing for the prize... but they are about to discover that winning is the least of their problems and the Goat King's prize is not at all what they expected."


In the first half (Saturday) we (Team Spare Parts):
  • Phase 1: Escaped a building within four minutes (by following the Goat King's instructions) - 3rd place
  • Attended a social which involved all the lights going out and us spotting the map on the ceiling of the bar - 2nd place
  • Chased the goat across the city every ten minutes - 1st place (Hurrah!)
  • Phase 2: Ran around the city solving puzzles to get tokens and then played join the dots (five I think)
  • Went to the gardens in disguise to get tokens and avoid being photoed (one I think)
  • Went back to the bar to consider allocating points to another team (which another team got by using the letter of the rules and setting off the fire alarm)
  • Phase 3: Had to hide from the public when we holed up with the other teams in the top five (Weak Excuses, Grail, Bendy Harp and 420) - we got no points as we were found about half-way through.
At the end of the first half we were given a million credits for expenses. I also think we had another token-winning exercise in there - possibly solving puzzles on-line.

Saturday evening was risottos cooked by [livejournal.com profile] quisalan followed by ice cream. It may also be the day I got my glitter peacock tattoo from [livejournal.com profile] lanfykins.

Sunday was another glorious day - the hottest of the week. Again, I went for a walk, this time on my own.



The second half of The Goat King's Palace took place in the afternoon and things became very weird. Team Spare Parts:
  • Phase 4: Made a paper airplane that broke all the rules of physics - 4th place I think?
  • Made a child's toy that similarly broke the laws of physics (it really flew) - 2nd place I think.
  • The token machines opened and we discovered the prizes were parcel (post to anywhere), key (opens any door lock) and sleep (refreshes in a moment)
  • A puzzle exercise to track down people where we got codes from members of the public (five lots of twenty points).
  • Next we had the join-the-dots of churches and this ended with a treasure hunt on an island where we got to post 120 points home with our parcel.
  • Phase 5: The haunted house. Actually haunted by us and copies of the other teams. This was creepy as some copies drew guns on us and demanded our phones. We eventually locked ourselves away safely and missed out on points, but also on other horrors.
  • A competition about making some sort of public performance. We came second by making an exhibition about the Goat Trail so far (paying some people to do it professionally). The winner in this section was Bendy Harp who produced a musical about a sad seal.
  • I think there was another round of on-line puzzles in here.
  • Final task: One of us was taken away and we had to find him before the Monster did. We placed second.
After all that - we won Goat Trail and were invited to the Palace! Except, by this point EV (another contestant) had told us that the Goat King was actually a rather nasty old man who had raped her mother. We did not know what to expect.

Turns out - we were in a copy of the Earth. The Goat King was actually an engineer who, through a screw-up had wound up in the copy and then decided to stay there and play God. The actual Earth had much better tech than we did and consequently he was able to do things we considered impossible. We arrived at the palace to find his Light and Dark histories (he wasn't entirely evil), his dead body (suicide) and a choice - contact the real Earth, carry on as Gods or carry on as ordinary people. We chose option 1. That was more-or-less the end of the game, but we saw enough going on to be happy with our choice.

Sunday dinner was a roast - much hard work from [livejournal.com profile] davefish - followed by puddings (cheesecake and chocolate brownie).
lathany: (Dice)
Twelve people roleplaying in a house in Cheltenham. On the downside, the week included many ill people (including me); on the upside, it had excellent roleplaying, gin, tapas, roasts, steak and much, much fizz. There was also a train graveyard (Final Fantasy fans take note) and [livejournal.com profile] bateleur and I went for walks most days.

Note: Anyone planning to play in a re-run of any of the week's games should not read the spoilers. (However, I don't know how many will re-run.)

Friday
Friday afternoon we all arrived and took rooms. Most were ensuite and all were lovely. I don't have a particularly clear picture of my room, but it did have a balcony with some good views.



[livejournal.com profile] quisalan cooked risottos and we ate in the long dining room.



Afterwards people headed for various sitting rooms and [livejournal.com profile] leathellin lit a fire in the biggest room. We sat around with drinks (and some people played boardgames).

Saturday
The first game was [livejournal.com profile] bateleur's Alt-Thulhu game Grand Exhibition: "The great painter Pauline deMoor has died. Now you are in the process of helping to put together a grand exhibition of her life's work." This turned out to be portals, alternate timelines and the possibility of ending the Universe. Particularly memorable was the tunnel to Hampton Court where a painting used to be. After ladders, giant beetle-like things and confusion we saved the day. And all the other days. Dinner on Saturday was the first roast, courtesy of [livejournal.com profile] zandev.

Sunday
Sunday's game was [livejournal.com profile] smiorgan's Powered by the Apocalypse game Transuranic World: "Based on the TV and audio Sapphire and Steel series. PCs are agents from a "higher power" who fix breaches in Time. Closed environment, mystery, supernatural agents and enemies, modern era (more or less)". I got to play Steel (a female version) and was very happy. This captured the TV series atmosphere beautifully. The Agents were mystic (and also somewhat out of their depth), the situation was very confusing and the human got shafted. I'm less convinced by the system, but I suspect that's down to personal taste. This was the first game we played in the largest sitting room.



Dinner was burritos from [livejournal.com profile] bateleur. I think this was the night that we played Betrayal at the House on the Hill. [livejournal.com profile] smiorgan became the traitor and beat the rest of us.

Monday
This was [livejournal.com profile] bateleur's systemless game The Perfect Shopping Experience: "A game about helping customers and taking pride in your work and respecting your colleagues. You can't remember what you did yesterday after you got home from work. In fact, you can't even remember where you live. You know your name, though. It's on your badge. (Spoiler: This game is not at all about what it seems to be about.)" A surreal experience of being sales people in a department store whilst our memories were - supposed to be - reset every night. We eventually figured out that we were centuries in the future and were part of a twentieth century experience experiment trying to cure the population of depression caused by a lifestyle where they had little they needed to do. Fortunately, the rebel faction rescued us and explained that our strange legal status meant we could run the new world and make decisions about the future of the human race and also AIs.

I think Monday was the first lovely day of weather after which people were outside more.



Dinner was roast number two from [livejournal.com profile] davefish.

Tuesday
This was my GMing day and I ran Keeper's House (percentage dice and cards): "Five people stay at Keeper's House over the weekend. This is a standalone tabletop game set in the present day. It involves pre-written characters and should be fairly system-lite." I may re-run and if anyone is interested, don't read the spoiler text. Supernatural creatures, an unfinished historical treaty between the races and snow. And a beeb. I enjoyed running this one a lot. Dinner was tapas from [livejournal.com profile] leathellin with [livejournal.com profile] triskellian's garlic and cheese pie. I think this was the night I played Flashpoint for the first time.

Wednesday
[livejournal.com profile] quisalan ran Relics of the Past: "Modern day game where "magic" has begun to emerge into the world in the last two generations. You are a looking for an old religious relic in Paris for a private collector, willing to pay a decent amount for it. You just need to find it..." I played the historian hunting the relic, I had been assigned two security people, a logistics man and a local guide. Plus we all had magical powers that had been appearing around the world since the 1970s (there was always something about the seventies). We tracked down a ancient church artifact and then battled it away from the person who had been using it and killing children. The powers were very nice and [livejournal.com profile] chrestomancy's character was very pretty.

This was my Evening of Stress as I was cooking (shepherd's pie). However, I was helped by [livejournal.com profile] davefish and [livejournal.com profile] bateleur before I dissolved into a small puddle of panic. I've not cooked for twelve before. Wednesday was also [livejournal.com profile] zandev's birthday and there was much champagne.

Thursday
First thing in the morning (OK, after everyone was up), [livejournal.com profile] chrestomancy and I went shopping for dinner. On the way back we took a somewhat unplanned detour. Although this gave me the opportunity to photograph some sheep.



Finally - the Warhammer 40K game from [livejournal.com profile] ao_lai: "Rogue Trader themed. Board the derelict, seize anything valuable, secure the ship if possible. What could go wrong?". It was something of a sequel to the 2012 Con game and the universe had indeed been Johned. We found a Tech Priest ship floating and its crew were chaos-tainted. We managed to destroy it... but still have a copy of the AI blueprint that's causing all the corruption (although we're not fully aware that it is the problem).

Thursday dinner was steak and salmon from [livejournal.com profile] chrestomancy.

Friday
The usual tidy-up and stuff.



We got home around midday to a surprised and rather vocal puss. He's been climbing on and off my lap all afternoon.

Con 2013

May. 5th, 2013 01:05 pm
lathany: (Con 2013 nameplate)
Thirty-two people, Derbyshire, roleplaying, snow and Bakewell pudding.

About the holiday place, including photos )

The Con ran for the usual week. I ran one game solo, one jointly with [livejournal.com profile] bateleur, played in three and was involved in the Bridge on the last full day.Of course, apart from all the roleplaying, there was Derbyshire. Two more photos, this time of Derbyshire )
lathany: (Con 2013 nameplate)
We went for a walk )
lathany: (Con nameplate)
We got back yesterday from the (annual) Con which was held down in Devon. I owe this journal one or more posts about the last couple of months, but because the Con is fresh in my mind (and was extremely awesome), here's a long post about how it went.

(Includes three photos behind the cut)

The short version:
  • A dead car battery
  • War on the AI planet
  • The pensioners vs the psychic giant beetroot
  • Gemstones and circus tents (the rest is secret due to replayability)
  • Firefly All That Glitters
  • Goblins, boot-polish and TNT
  • Ghost hunting in the British Museum
  • Star gazing
  • Twisted Metal
  • Betrayal at the House on the Hill

The long version )
And Reeve was pleased to see us on our return.
lathany: (Dice)
Friday was [livejournal.com profile] bateleur and my sixteenth wedding anniversary. We celebrated in the usual way - with food and alcohol. Food was little savoury tarts, then prawns, fish, stuffed courgettes and three grain rice followed by bananas and sultanas fried in rum and served with cream. The alcohol was Pimms, a rather nice bottle of white and Grand Marnier. Sixteen is the first anniversary in my Book of Lists that doesn't have an associated material and it suddenly feels like a big number.

From having had a relatively quiet year last year, 2011 has been full of roleplaying games. Last week we had two on.
  • Dreadful Secrets of Candlewick Manor - This is a supplement to Monsters and Other Childish Things being run by [livejournal.com profile] smiorgan for [livejournal.com profile] chrestomancy, TheHattedOne, [livejournal.com profile] triskellian, [livejournal.com profile] bateleur and me. We play eight and nine year old mutant orphans who no-one loves. We've had two sessions to date, the first of which involved everyone picking on us (although we were eventually saved from The Bad Guys by a psychotic car) and the second of which involved us finally making a friend and watched other people have bad things happen to them.
  • Meteor - This was with the party who have just completed their fourth pilgrimage (of four). They spent the session critical-failing magic tests and fighting minions of the Diseased Ones. I'm now heading for a session involving both parties. And a few gods. I'm hoping that they'll get to reach some agreement about the Diseased Ones. Or at least agree that they are A Bad Thing.
It's been a while since I ran a one-off, but there's a Con next year and I'll be planning something for it. I recently read an entry (over here) about one-offs and I agree with the points raised:
  • Signpost the plot clearly.
  • Character attributes should fit on an index card.
  • Maximum of 2 fights, preferably 1.
  • Individual character information should fit on a sheet of A4.
  • Stick to 1 scene per hour (on average).
  • Give the PCs a reason to work together.
  • World - keep 1 location per scene maximum, plus outside the sandbox as one location.
  • Assume your PCs will never sleep until the game is finished.
I would add three points to the general list and one for Con one-offs. Firstly, the better one-offs I've seen tend to work on a strong concept which can play out in a few hours (this is in the same way that constructing a short story is different from constructing novels). Secondly, one-offs almost always want pre-defined characters. I have seen player-generated characters for one-offs that worked, but they tended to work because it was impossible not to rather than because they were well-chosen. Thirdly, make sure that the characters all have a role; this is equally true for other types of game but arises particularly in one-offs because the characters have less time over which to establish niches for themselves; such things have to be pre-established. Also, for Con one-offs, it's important to be aware of the number limitations (ie. don't write for a party of four if the Con needs six). So:
  • Strong, one-off suited concept.
  • Pre-gen characters (or a very strong steer for players).
  • Ensure that there's a role for everyone and it couldn't equally be done by some subset of the party.
  • Check limitations - such as number of players - for the Con.
My past solo one-offs have been rather hit-and-miss - Working With Children went well whereas the BadgerCon Athory one-off wasn't particularly memorable. My main failings are usually that I don't run with a good one-off concept (it tends to be too big) and that the party has come unstuck. It is perhaps no co-incidence that I've generally had more success with mini-campaigns (such as Kaleidoscope and From The Cellars of Xanadu).

Much of my spare time has been spent on Twin Peaks episodes (which I'll review at the end of the season). But not all.
  • The Lies of Locke Lamora - This was recommended by [livejournal.com profile] al_fruitbat and [livejournal.com profile] _alanna and I really loved it. It's a very clever plot set in a fantasy background about thieves who become confidence tricksters. Technically, it's the start of a series but the book is fairly stand-alone (although there's at least one character you expect to meet and then don't and another whose exit isn't detailed). About my only whinge is that the book is very light on female characters.
  • Brighton Rock - We watched the remake, which is worth it for Helen Mirren alone (and a bit of Gollum). However, the film itself isn't a masterpiece and is generally a bit too dark for my tastes.
I don't have much work news to report. However, the next time I want to take a long lunch break at work, I think I might spend it poking round the British Museum. I've finally figured out that it's just round the corner from where I work. And it's free.
lathany: (Airship)
The short version:
  • The Living God - Defeated by [livejournal.com profile] chrisvenus Minigun.
  • Fudge (made on the shop premises) - We ate so much there was a commission bag.
  • Seagulls - All the cars were covered in bird shit by the end of the week.
  • The Prana Row - Apparently, nothing is more likely to prompted the party's mad scientists to experiment than the knowledge that the last three people doing so died horribly wiping out several major population centres in the process.
  • Betrayal at House on the Hill - I killed things. A lot.
The Very Long Version )

The end of a three year campaign. I'm missing it already.

(Note: Please let me know if I've got things wrong or spelled things wrong.)
lathany: (Dice)
Dorset, good weather, eighteen roleplayers and the little matter of the (ex) Regent.

In other words, the White Knot turn tourists )

So, an excellent week - I'm sorry it's over.

1 Please correct the spelling of any and all character names.
2 Icon is another from the deck.
3 Be warned the site I've linked to has music.
4 Do these dates tie in with what everyone else thought?
5 See lanfykins journal.
lathany: (Default)
Wot I did on my holidays )

ApriCon

Apr. 20th, 2008 05:34 pm
lathany: (Default)
Having finally finished my second Tutor-Marked Assignment (TMA) I thought I would get on with a belated Con write-up.

Click if you want to read the details )

In short - I had a great holiday.

FalCon

May. 14th, 2005 06:09 pm
lathany: (Default)
Three cottages in the Isle of Wight (Farmhouse, Coachhouse and Stablehouse) plus twenty roleplayers.

This was my holiday )
lathany: (Default)
The Con itself has had a detailed write-up already from a fair number of people (including [livejournal.com profile] quisalan, [livejournal.com profile] bateleur and [livejournal.com profile] chrisvenus Secret Diary style). Therefore I'm going to concentrate on the games I played in, all of which I enjoyed.

Convocation of Bones )

Welcome to Angel, MN )

Brace of Royalty )

Stain and Sable )
lathany: (Default)
So how was BaCon? Mostly great. Many wonderful games were run (Welcome to Angel, MN, Stain and Sable, Brace of Royalty and Convocation of Bones) and enjoyed. Sadly there were two disastrous events, both in the Camus camp, but fortunately only on the last day.

Additionally, in a newly-nicked category, Jez is Designated Hero of the Week(TM) for visiting a chemist yesterday on my behalf whilst missing out on a hour or so of Stain and Sable.

More details on BaCon another time (probably).

As for the twins, well apparently Beatrice went down with chicken pox within hours of leaving us. Ryan looks set to follow suit. Oooops.
lathany: (Default)
BadgerCon was over half way through and those people frantically writing games in their spare time were finished or nearly finished.

The final games and a couple of free evenings )

I think that BadgerCon was the most successful Con by some margin. Consequently it is unlikely to be the last. However [livejournal.com profile] chrestomancy had definitely earned himself early retirement from the "making it happen" post and can sit back smugly with his gold medal (or possibly gold banana).
lathany: (Default)
Am I a practical, sensible parent or just one of those women who never should have sprogged ? Either way, I didn't once ring the grandparents to find out how they (or the twins) were getting on (although I admit I was expecting them to call).

And even more games )

It's now baby releasing time, so the last couple of days will have to wait for a final entry.
lathany: (Default)
Sunday marked the start of the games kicking off with The Founding of Star Castle (Swordmaster), Gold Team IV, Sons of David (Cthulhu) and Glory (Ralph).

Games, games and more games )

Afternoon feeding time looms, so I'll return to this later.
lathany: (Default)
It rained. A lot. On the minus side this meant that the people who were keen to see the Lakes really, mostly, didn't; whilst those of us who signed up to every game going had a really great week. Having been to Brockwood Hall many times, I fell into the latter category.

Welcome to Hut; a.k.a. Buttermere )

OK. I've only reached Saturday and twins need dinner. Sunday onwards (including the actual games) to follow.

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