WH40K

Apr. 3rd, 2023 11:26 am
lathany: (Default)
Yesterday was the first session (character gen / game launch) of the WH40K game I have joined. I like my character plus the party design (we're all Adeptus Mechanicus with different roles) and it has an intriguing premise. A rogue trader of a very important family has lost contact with its own bridge.

Also, I was very touched to discover that the GM (Neil) had made and brought birthday cupcakes as he'd spotted it had been my birthday.
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- Sunday 30th I met Liz at Kew, seeing her in person for the first time in two years.
- Errant ran yesterday and it now occurs to me that we should really check back in with the dig site.
- I've been playing a lot of Phoenix Point but, wuss that I am, on a nice safe difficulty level.
- I'm now on Spotify and was delighted to find the Secret World soundtrack on it.
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Today was Knights Errant (season 2, session 3). We've found what we hoped was ground zero of the demon infestation and, sadly, it seems it probably wasn't. Although it was at least interesting (a little copse of demons sleeping around a black skull). And now I have a tactic named after my character - standing well back when someone is about to do something risky is called doing a Viktoria.
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Today's window was a carriage.

Dom ran a one-off game today where we were five members of the jury in a breaking and entering trial. The man accused of doing so had previously owned the house until his death. And this was set in the real world. It was weird and interesting and we did give a relevant verdict.
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Do You Dream of Terra Two? is Temi Oh's debut novel. I own a signed copy because she was at the same launch event as Emma Newman and it seemed like an interesting first book. Over the last fortnight I've been reading it (it's a large hardback, so not a commuting book). It's about a group of teenagers who are qualifying for a 23 year journey to a new planet - to be the first inhabitants. It follows the individual characters (six of them) into the spaceship and the start of their journey. I would have classed it as YA (although that doesn't seem to be how it's marketed). It's very readable, a good concept and I like the different viewpoints. However, on the minus side, it doesn't really have a plot (well, until you're three quarters of the way through), the adults come across as a different species, some of the characters are better written than others and, given all the competition over places, you are left wondering just how these were the best qualified six (or, come to that, ten including the adults) people given their varying issues and illnesses. Overall - I'd recommend to anyone who didn't read for the plot and I'd be interested in what she writes next.

A few weeks ago, Dom ran another session of his current campaign Knights Errant (me, Elle, Andy, Martin and Alistair). We continued to pick slowly at using the form of symbol magic we had been taught and decided to travel to London. It turned out to be a bit less weird than expected, but still weird. We met Flo from the previous group who had taken a religious approach to the situation and holed up in Southwark Cathedral. We also met the leader of the first Knights group - staying in the Houses of Parliament. Both had more magical experience than us, but luckily for us it turned out we had been trained to defend against mind magic. We then found the boat that we believe caused the whole situation to start with - holed at the bottom of the Thames (and counts as the Duke of London). We also went back to the Royal Society and discovered where it had been dragged in from. We also witnessed a kidnapping involving portals in St James Park. We're now expecting the next group of Knights to be incoming shortly.
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A number of things took place this month that I never got around to writing about. So here are some summaries here.

Paladin and Laura - Dom's friend Paladin and his girlfriend Laura were over from France/Switzerland and came for dinner and board games one evening. This meant vegetarian curry and a couple of card games. Sadly, I don't remember names of the games. However, the one about different properties (ranked from 1 to 30) and money was rather good. (A quick google search has not helped me.)

Knights Errant - Dom's game continues to go well, although with rather dark themes. The British Isles are cut off from the rest of the world and invaded by demonic forces (there have been various jokes about calling it Extreme Brexit). We've gone in and tried to get to the bottom of what's going on. It's confusing. to say the least. There appear to be six powers (all Dukes), each controlling some Barons and fighting for the Kingship. So far we've caused damage to the Duke of Gloucester and are now bumbling around trying to learn more about magic.

My game - This really requires a name. I've thought of a few - all spoilery. Anyhow, the party is coming together and has been off on its first mission identifying where some willo-wisps come from. Also, learning a bit about their new magical powers.

Macbeth - Ryan's school put on a performance of Macbeth. In 70 minutes. It was watchable and I recognised the story underneath. Ryan was excellent as lead witch, the guy playing Macbeth was good and the rest were rather variable.

Anniversary - Dom and I celebrated our (24th) wedding anniversary at the start of the month. This was in the form of a home-cooked family meal (steak).

Pride - Bea attended Pride in London. It seemed to go OK, although I think she found it a bit overwhelming.
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It's been a while since I did an update post and I have a few bits and pieces to cover.

Firstly, although it happened before my last update post, we went to see [profile] quisalan and baby Emilia.



It was one of the really hot days, so the drive was a bit grim. However, it was lovely to see Krys and meet Emilia. We went out for lunch at a place nearby.

On a quiet evening when the twins were away, we watched the 2014 Robocop film (I've never seen the original). I found it a bit disappointing, particularly given the cast. It was OK, the action sequences were good, but I didn't care about the characters so never really engaged with it.

There have been two games which finished recently. The first was The Magnificent Sven, set in the Warhammer universe. In general the game, very wargame rather than character-driven, was decent with a suitable plot. The downside was that Alistair had assigned the different characters goals with points and the idea being that the character with the most points at the end won. However, the points were not as balanced as was really needed for that sort of approach and some characters (mine included) required other players to mess up to stand a chance of winning (actually I did win - as the character in question was an NPC for this run-through, although Alistair maneuvered the demon so that the NPC had good odds of winning - but that's not the same as winning through my own clever play).

The other game was [personal profile] bateleur's Earthforce series. This was a superheroes game, with rotating players (myself excepted - I played the acting head and was in all the sessions). It had standalone sessions, but with an overarching plot. There were (counts) five sessions in total and all went well. I liked the games, particularly because the changing players meant that they all felt different, and enjoyed the overall plot. It's prompted me to get back to my own game prep.
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Last week I finished Too Like the Lightning: Book One of Terra Ignota by Ada Palmer. It was the author's debut novel so, needless to say I hadn't come across her before. It had received a Hugo nomination and various good reviews so I was expecting to enjoy it. Instead I was disappointed as I felt it had a number of flaws. Firstly - it introduced too many characters too quickly. I was barely keeping track of who was who, let alone finding the time to care about them. Which brings me to point two - I didn't really care about any of them by the end. Granted, the protagonist is supposed to be a git (as they tell you, themselves, repeatedly) but I felt I should have cared about someone, somewhere in it. Third up - the book turns out to be about the twenty - or maybe fifty - most important people in the world. However, it explains that they are important by constantly telling you this rather than showing them as important. And onto the fourth (mild spoilers, but I'll try not to be too specific) - the whole brothel scene. This felt very much something the author was desperate to include, but left me feeling that it ruined the careful construction of politics up to that point (although, perhaps that was intended). Finally(!) the book doesn't conclude, it stops. Yes, I know it's the first of a series, but I feel it should have been somewhat self-contained and answered at least one of the threads it began in its first couple of chapters.

Having piled on the criticism, it did have some good points. There are some nice ideas in there and one or two characters that might have promise if they weren't struggling for stage space against forty-eight or so others. I remember someone once telling me that the rule of thumb with authors is that once they've written a million words, they'll be ready to write their best work. I feel this author is still making her way through her million words and maybe I should come back in a few books' time.

Last weekend, Alistair started the rerun of The Magnificent Sven which he originally ran last year in Derbyshire. The players this time are me, Dom, Martin and Leon. I haven't seen Leon for ages - possibly twenty years - and it was really good to meet him again. I've been asked not to say anything about the game until we're done (another two sessions, probably) - but it's going well so far (and it's Warhammer, although not 40K).

This week, I'm on leave. So this means glitter tattoos. I've done two: moon and stars.



And also a dreamcatcher.



Leave also means a fair amount of FFXIV, a bit of housework, a certain amount of washing, an outing planned with Bea tomorrow and some new cooking. Or, to put it another way, I made gnocchi for the first time yesterday. I can't say that they had any artistic merit (I really couldn't get them to look like anything other than blobs, let alone like their picture), but they did taste nice - so I may try again.
lathany: (Default)
This weekend has been lovely. Again we went to the local ice cream place and this time I chose scoops of mojito and butterscotch & chocolate. They were good - particularly the mojito which did taste of lime and mint.

Since my last post, we have finished watching Lucifer: season 2. I've realised I never reviewed the first season here, so I'll do both together. Essentially, Lucifer is quite fun and undemanding. The grand plot moves very slowly and, particularly in the first season, the murder-of-the-week quickly became an established, rather predictable, pattern. The second season had a bit more development, but sadly also had a new character who I can only describe as Anya from Buffy. And I was never a fan of Anya. However, it remains watchable primarily on the strength of the main cast and I particularly like Lucifer himself (Tom Ellis), (from season 2) forensic scientist Ella Lope (Aimee Garcia) and Mazikeen (Lesley-Ann Brandt).

Having been told it was a must-see before Infinity War, we watched Thor: Ragnarok. This was action-comedy and quite fun, but not much more than that. Thor is something of a difficult character to put in with the others, and I guess this approach works reasonable OK.

Last night, for exam purposes, Bea and watched A Christmas Carol. It was a remarkably faithful retelling and Patrick Stewart, as ever, was excellent. I wouldn't normally choose to watch it at this time of year - but it's one of Bea's GCSE texts.

Last weekend, the second episode of Earthforce, Dom's super heroes game ran. This time the players were Ian, Amy, Elle, Rick and myself. It was a good session with a certain amount of religion. Also, we're seeing more of the grand plot. Next episode, end of next month.

Finally, it's been Mental Health Week. But I think that's a post for another occasion.
lathany: (Default)
A long time ago, when I was about three months pregnant, work sent me to Vancouver. My chosen reading material for the plane were the two Bridget Jones books. Now, quite a long time later, I finally read Mad About the Boy (a birthday present). I enjoyed it, I've always liked Bridget, particularly her ability to bounce back from things and I identify with the way she feels constantly out-of-step with fashions and people. I enjoyed the story, the progression of the other characters (although I was rather sorry that both Tom and Jude had lost their other halves) and some of the story elements such as the nits. I felt that the ending was a bit too much like the ending to the previous book, but I felt better that than many other options.

A not very long time ago in a room quite close, the Star Wars campaign ended. We defeated the Emperor and his forces and had a Happy Ever After of a sort. I preferred the previous campaign, I think, but it was still good. I haven't got myself together for a new campaign yet, but I might manage it soon as all my campaigns are now over.

Krys's birthday event was in London because she was. We (Krys, Chris V, Andie, Martin, Frances and me) went to see The Play That Goes Wrong. I'm always a little apprehensive about comedy - but it turned out to be very good. It helped that the humour was conveyed through actions, script, out-of-character and scenery and in varying forms from the obvious to the more subtle. I enjoyed it and would go to other productions by the same company.

Then last weekend we (Gemma, Toby, Martin, Dom, Bea and I) started Charterstone which is a legacy board game I got for my birthday. This means it's a game where you spend the first sessions (twelve in this case) establishing things for future games (plus there seems to be some plot) - so you name characters and write on the board and everything. It turned out to be fun and we have ten more sessions to go.

I'm enjoying the Bank Holiday weekend by not doing very much - recommended.

April

Apr. 21st, 2018 01:34 pm
lathany: (Default)
It's been quite a while since I wrote reviews of anything. So, I'd better fix that.

Also, a quick mention of my Easter week off. I went to Kew with Ryan (plus cake) and to Staines for shopping with Bea (plus waffle and pizza). Both days went very well and we chose the two days with decent weather. I don't have any shopping pictures, but here's a Kew one.



Over Easter Dom, Bea and I went to see Black Panther. I enjoyed it, but wasn't quite as blown away by it as pretty much everyone I've seen reviews from. In part, because my expectations were high and in part because I didn't know the source material. Dom did know the backstory and was much more impressed with how they had dealt with a cliched and racist background without throwing it all away.

I'm reading my way through my birthday books, two down and two to go.
  • Want You Gone by Chris Brookmyre: It's a rather nice Jack story that also deals with Buzzkill and internet hacking. Worth a read, although possibly after the other Buzzkill/Jack stories (Dead Girl Walking and Black Widow).
  • Sixth Watch by Sergei Lukyanenko: The sixth, and possibly last, of the Night Watch series. I thought this was a rather sad ending to a series that started well. Also, I do wish that the author would stop bringing people back from the dead and put more effort into creating new characters. Overall, not very impressed.

There have also been a couple of games.
  • Wasteworld: This was a new roleplaying game that Martin wanted to try. It's a post-apocalyptic game in a future controlled by AIs with touches of Paranoia. I think it was an interesting background, but would like to see more before saying much about the system.
  • Earthforce: Dom ran the first session of his superheroes one-off series. This featured John, Jon, David and Georgia. I really enjoyed it, but won't say much more as others will be playing.

So, overall, April's not been a bad month, although it definitely picked up when the weather improved.
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I've read three new books over the last few weeks, so time for some reviews.

Both The Silver Branch and The Lantern Bearers were part of a three book set (the other one being Eagle of the Ninth). They are both set in Roman Britain and feature descendants of the hero of the Eagle of the Ninth. However, they are rather different.

The Silver Branch is set in the middle of the Roman occupation. It is when Carausius claims to be Emperor of Britain and the two protagonists are caught within the differing power struggles that occur on his death. It is an interesting story of conflict and, to some extent, betrayal of which the highlight is probably the siege towards the end. It also ties in quite closely with Eagle of the Ninth as the two characters you follow are both descendants of the hero of that earlier book. It is also similar in other ways as it is about following two close friends.

The Lantern Bearers comes at the end of the occupation and is chiefly concerned by what happens when the Romans leave and the Saxons take over. It is in a different style to the previous two as the main character is - or, perhaps, becomes - much more of a loner. It focused more on themes of loyalty and belonging and seems a much sadder book overall, for all that it has a decent ending for the hero (again a descendant of the hero of Eagle of the Ninth). Having read about it afterwards, I gather it is also supposed to be the first of the King Arthur books, but I wasn't particularly aware of that as I read it.

Overall, I enjoyed all three Sutcliff books in rather different ways.

The last new book that I read recently was The New Watch by Sergei Lukyanenko; namely the fifth in the Night Watch series. I enjoyed it, I found it very readable and thought it was a decent addition to the series.

I have also been in one roleplaying game since the start of the year. Martin ran a Dwarf Fortress game for Chris V's 40th birthday. It was an enjoyable game of dwarven politics, exploration and fighting. It also involved a very interesting use of a map. I'm hoping that there will be more.
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Yesterday, the Trebizond GMs had a meeting at our house. Reeve was his usually self - he purred around them, sat on a lap for a bit and then savaged two.

After the meeting itself, two of them - Gemma and Hanbury stayed for dinner (despite being the two savaged by the cat) and the topic was mainly boardgames. However, this diverged briefly onto the time when Hanbury played Queen Victoria. I commented that I thought we had a photo of it. Hanbury asked if he could have a copy.

Today I remembered and had a look for it. It doesn't appear to be in the main set of albums. So I decided to hunt through the cardboard box of other photos. Couldn't take long, right? I only need to find the set and then just look through that.

Turns out that I have rather more pre-digital photos than I thought. Actually, the job still didn't take that long, although I added to it by deciding to throw out all the bits I didn't need any more - all those plastic outer packaging leaving just photos, negatives and the little folders they come in. I finished the box without finding any pre-twin photos. I pondered this for a while, then realised I have a bigger cardboard box on the other side of the room. I decided that was a job for another weekend.

It did, however, prompt me to take photos today though as the park was sunny.



And I'll find Queen Victoria on another day.
lathany: (Default)
Dom's 100 Secrets campaign ended last night, with champagne brought by Andie. It started on Saturday 17th August 2013, so has been going for slightly more than four years. There were three seasons in total and five players - although not always the same people at the same time. The first season was myself, Andie, Sarah and Jon. The second swapped Sarah for Krys. The first half of the third included all five players and then Jon retired and we were back to four for the last half-season. It was a very good fantasy game which was set after Monde and before the original Swordsmaster game in the same universe. Turns out that my character was a teacher of Arilzean the Cold, which is rather cool. In terms of our actual party; Rose became queen, Loy was acknowledged and now heads both family and the Guild of Cartographers, Carlos and Aeryn both now run cities on the eastern continent. The characters all did pretty well for themselves. It's also the first campaign that Dom has run to its original planned length for over a decade - so that's pretty good too.

I've watched the first tv season of American Gods and that prompted me to read the book. I think I prefer the book overall (not least because it ends and includes the follow-up novella Monarch of the Glen). It's a lovely piece of work with decent characters and a nice scattering of gods. Also, Shadow makes a sympathetic protagonist, for all that he starts off in prison for a crime he did commit.

Finally, last week was my second first week of my new job. I'm going to cautiously say it's going OK, but I'm finding these early days very tiring.
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Friday night we sat down and watched A Monster Calls. Very good, well-acted and extremely sad. A story about a boy whose mother is suffering from cancer and how he relates to that and his problems with bullies at school. With the added dimension of a story monster which is the elm tree he can see from the house. Recommended if you have plenty of tissues.

Last weekend was the penultimate session of 100 Secrets. This was all about us descending the staircase to a place where we did not have our Secrets. We spent about half the session pottering around wondering what we should be doing, observing that this place seemed to be what had been above some generations ago. We then spotted the issue: the giant beetle of DOOM was actually awake and trying to destroy the temples through affecting the dreams of a key person known as the Maker. We spent the other half of the session frantically deciding what the solution should be. We discovered that the man known as the Maker seemed able to affect our world quite directly with moving people around (we think this seemed like a teleport on the surface) and changing the landscape into a desert. However, we have told him about the beetle now. Next week we hope to take the Maker up the staircase and finally mop up all our loose ends.
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A fortnight ago, 100 Secrets ran. We had just finished playing with the time travel so were effectively back at the start of the previous session. We travelled back to the capital to collect Rat and then had another go at figuring out the temples and what to do with them.

This time around we found a new temple, complete with guard mole with a rune tablet in its head. We gained Faradine Coldass as a companion, the first of the previous party. We also located and conversed with the nomads, finally speaking with the Master of Guides on the mountain. This encounter was interrupted by a Ryne assassin who we killed. We discovered that the temples were stores to fight a powerful being from another world which was some distance away trapped in a mind maze. If it ever escaped again, the temples would be needed.

Finally, we were helped by the nomads to visit the inside of the mountain and speak with the gods. We eventually succeeded, although not until after we had explored, seen the staircase and the gods' puppet-workings. We made contact by prayer. The gods agreed to give us the power to shut down the temples so they could not be used for a power-grab.

The last Lockwood & Co book, Lockwood & Co: The Empty Grave has finally come out. It's the fifth of the series and marks the end. I liked it and felt it wrapped up several plot lines, but there are still unanswered questions. Also, I didn't like it quite as much as the previous books.

I also ran some Lockwood & Co. The players' agency - Dalton and Clay - took on two cases, the ghost of a recent murder victim and then a dark spectre (formerly a newsreader). The background works well on a case by case basis.
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We watched Tale of Tales on Friday. It consisted of three separate fairy tales being told about three royal families. There was little overlap between them, but they were all in the same style. It was rather weird and the characters were all difficult to empathise with as all seemed very selfish and uncaring about others (or more than one other person). On the plus side it was at least very different from everything else I've seen recently.

Alistair finally ran a session of Glimmer Scuffles (Star Wars) on Sunday after a seven month break.
  • We finally caught up with the datacron that would clear our names,
  • saw the moment believed to be the creation of the Sith,
  • spoke with the thousand year Emperor,
  • discovered we all had force potential now, and
  • started preparing for a planetary war.

I tried another Glitter Tattoo on Thursday, this was a flock of birds.



It really wasn't very durable and lasted less than 24 hours. I don't yet know if it's because I put them on poorly, or if it's the small details that disappear quickest.
lathany: (Default)
Last Saturday, in 100 Secrets we waged war on the Half Lords. We teamed up with the Count of Narthal and his consort Tabitha after discovering we had a common enemy. We divided into three teams - the Count and consort (Team A), the usual duo of Lady Rose (Andie) and Loy (Sarah) (Team B), plus the Tiger God (Krys) and the non-combatants - Neddra (myself) and Carlos (Jon) (Team C). We headed up the staircase and began. We managed to take out five Half Lords:
  • Team A think they killed one. Probably. We think there was fire magic involved.
  • One was assassinated by Team B through a combination of displacement and stabbiness.
  • Team C took one out, despite its Shadow Knight entourage, through wind magic, rearranging the walls and general clawing.
  • Team C took another one out despite the pitch darkness and the knight through more clawing.
  • The last, the leader, was taken out mainly by Rose with a bit of consort and Tiger God assistance.
We celebrated. We also learned what we could from their library of portals about the Midnight Roads (and hopefully, in future, of runes).

Afterwards we went back to Sarenland and discovered that the Half Lord allies had fled other than Owlsroost. He was ill and, despite an attempt to save him, he died. Whether he might have become another Cloam, we do not know. Aeryn took a message to Ein in Aeros to inform her. Also, we discovered the portal to a lonely hut and captured the Half-Knight there. It seems to be the end of the Half Lords plot.

On the trains, I read Ghost Hawk by Susan Cooper. This is a tale of the European colonisation of Massachusetts from the Indians' point of view. Unfortunately, whilst well-written, there isn't really anything else going on. I feel I want to repeat my comments about Bujold's book of Gentleman Jole and the Red Queen - the author could have written a story using the colonisation as a background. She didn't and I'm disappointed.

Dom and I watched Phoenix on Friday night, our latest Lovefilms offering. It's a German film set at the end of World War II about a cabaret singer who has survived the concentration camps, but her face has been ruined and she requires reconstruction surgery. She stands to inherit the family's wealth as all the others were killed. It is fairly short (about an hour and a half), but tells the simple - but very watchable - story in that time. Gently recommended.
lathany: (Airship)
Wednesday started with another morning walk, this time up the steps behind the house and onto the path there. [livejournal.com profile] bateleur came with me.



That afternoon was the Star Wars: Con Wars game. Eva (myself) who was a medic, Gannics ([livejournal.com profile] shadowjon) who was a retired soldier, Rin ([livejournal.com profile] chrisvenus) a (former) Padawan and Kal ([livejournal.com profile] davefish) a mining engineer were passengers on a shuttle that crashed into the Hydra 4 station in the middle of a local war. There were three factions - the bling gang, the war droids and teenagers and the Corellian (Republic) forces. We initially allied with the last of the three only - of course - to discover that they were actually working for a slave trader and looking to defect to the Empire. Over the rest of the game we determined that the bling gang was a pirate crew known as The Red Claw and the droids/teenagers group was the Free Sapients League. We spoke to the league secretly and agreed to help them free the slaves on the station and generally take out the other two factions. There then followed a certain amount of covert fighting including Kal taking control of various gunnery stations, crit failing to drop a flash bang during a night operation in pirate territory and then stealing their warshuttle before realising that no-one had pilot and then having to default it from engineering (fortunately this worked). Gannics was generally on sniper duty and Rin was doing the quiet assassin thing (I mostly stayed back at base, but did covertly help the astrodroid seize the central building). In the end we got the slaves out, took down the bad guys and escaped with the league before the Empire landed.

Wednesday dinner was Man vs Food burgers from [livejournal.com profile] davefish followed by the remains of the ice cream.

Thursday saw us down to seven when [livejournal.com profile] davefish and Alistair departed and then down to six when [livejournal.com profile] shadowjon left. It was my second game - an attempt at running Lockwood & Co. The agency was Dalton and Clay and the agents Claire ([livejournal.com profile] lanfykins) and Jimmy ([livejournal.com profile] chrisvenus) were accompanied by an adult supervisor across two different cases. The team successfully banished Visitors and the players felt it was in the spirit of the books - I was very pleased.

Thursday dinner was baked potatoes and leftovers. My tattoo was still in very good shape (the photo below is an early one, but it still looks very much like this).



Friday morning the remaining six of us did the usual pack-up, check, mop up and exit. Fortunately the weather was rather better for driving and the roads started off much clearer. We finally got home to be welcomed by an extremely vocal puss.
lathany: (Airship)
Monday at the Con was outing day. Various options were mooted, but in the end seven of us headed for Poole's Cavern. We paid (technically, Alistair paid and we will pay him back) and then headed in.

This first shot is one of my better ones giving a view of the open spaces inside.



And this gives a closer view of a rock... and a cuddly bunny. It being the Easter holiday, there was a bunny spotting game for the kids - and for us. [livejournal.com profile] ao_lai correctly counted 15 in total.



We then had some lunch (mine was a Derbyshire oatcake) before returning to the site to wander through the Grinlow Woods (yes, really called that) to Solomon's Temple.



Afterwards we visited Arbor Low Stone Circle and Gib Hill Barrow on the way home.



We went out to dinner that evening in Cromford. We picked a pub and it turned out to be rather good. I had mushroom risotto and vanilla parfait.

Tuesday I ran Otters Court. This was not a game about a court of otters, but instead the name of a house as my working title, Floating Minds, would have given away some of the plot. It started with a very English family row in a large estate and ended in spook central with a human mind in the internet. The party ([livejournal.com profile] shadowjon, [livejournal.com profile] chrisvenus and Alistair) were excellent at tackling the difficult family moments, sorting out the body-swapped servants and then coordinating with the spooks. I enjoyed it a lot, although it turned out to be more sequel-hooky than expected.

Tuesday evening was [livejournal.com profile] bateleur's tortillas and cake. I think it was also one of the nights when I got to try out the Widow's Walk expansion to Betrayal at the House on the Hill. We played it twice - the first time, Traitor Ox Bellows wanted to be Pope, but we stopped him. The second time my little girl aged the party to death. She was not loved.

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