I played
Mass Effect Andromeda after I finished the original
Mass Effect Trilogy. I had been told it was a rather different sort of game, so that part was not a surprise. Whilst there was plenty I liked – enough that I did finish it – there were also a number of problems and, more crucially, disappointments.
First up, the good. I thought the premise behind
Andromeda was creative. That they were exploring in another galaxy and particularly how this ends up being tied back to the original trilogy. I liked that Ryder was a different kind of character to Shepard. I enjoyed going through the vaults and the different worlds. I also did like exploration as a theme. Some of the missions, generally many of the squadmate missions, were very interesting and different and I tended to look forward to doing them. Also, I liked that the fate of the Arks were very varied. Finally, the space travel was gorgeous.
Now the mixed. The new squad was OK. Some of them were great (generally the non-humans), and others not so much (generally the humans). Ditto people on station and on the ship. Whilst some missions were interesting, lots of others were samey. I was disappointed that the weapons and armour systems were not more interesting. And where were my tropical fish? I missed those and didn't consider the hamster nearly as good. Plus, why does the Pathfinder end up making all the decisions? What's the actual point of those other people who technically have command roles? Finally, the various "moral" choices that Ryder makes are interesting, but I was less clear about the consequences.
Onto the annoying. Too many of the “little” quests involved skipping from planet to planet when a big deal had been made about giving the main character an actual ship. And those quests were tedious, there needed to be some sort of delegation system. Plus, there's only so many times you can buggy in your Nomad across the same parts of planet without getting bored. Then, whilst I can see they wanted to make a big deal of the 3D nature and the jump packs... I got lost far, far too often in places with multiple levels. They needed signposts. Oh, and the bugs. Why are there still game-breaking bugs Bioware / Electronic Arts? (With side comments about EA itself demanding its own game launcher on my PC.)
And finally the really bad. Namely, what happened to the plot? The game got underway, rather promisingly, with three different plot strands other than the actual Pathfinding. One concerns the other races you find in Andromeda, a second is about the ancient – now vanished – race (Remnant) and the third is about how the Andromeda fleet got its backing and what happened to the original leader. It was the second two that interested me the most, particularly the last one... and they aren't answered in Andromeda. Instead the game was clearly written with the idea of it being the first of a series. This was really annoying, particularly as the plot content felt very thin on the ground anyway compared to the original trilogy (which did have a satisfactory ending to its first instalment).

So overall, decent but disappointing. It always had a lot to live up to, but I felt fell much further short than it should have done.