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Friday was
bateleur and my sixteenth wedding anniversary. We celebrated in the usual way - with food and alcohol. Food was little savoury tarts, then prawns, fish, stuffed courgettes and three grain rice followed by bananas and sultanas fried in rum and served with cream. The alcohol was Pimms, a rather nice bottle of white and Grand Marnier. Sixteen is the first anniversary in my Book of Lists that doesn't have an associated material and it suddenly feels like a big number.
From having had a relatively quiet year last year, 2011 has been full of roleplaying games. Last week we had two on.
Much of my spare time has been spent on Twin Peaks episodes (which I'll review at the end of the season). But not all.
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From having had a relatively quiet year last year, 2011 has been full of roleplaying games. Last week we had two on.
- Dreadful Secrets of Candlewick Manor - This is a supplement to Monsters and Other Childish Things being run by
smiorgan for
chrestomancy, TheHattedOne,
triskellian,
bateleur and me. We play eight and nine year old mutant orphans who no-one loves. We've had two sessions to date, the first of which involved everyone picking on us (although we were eventually saved from The Bad Guys by a psychotic car) and the second of which involved us finally making a friend and watched other people have bad things happen to them.
- Meteor - This was with the party who have just completed their fourth pilgrimage (of four). They spent the session critical-failing magic tests and fighting minions of the Diseased Ones. I'm now heading for a session involving both parties. And a few gods. I'm hoping that they'll get to reach some agreement about the Diseased Ones. Or at least agree that they are A Bad Thing.
- Signpost the plot clearly.
- Character attributes should fit on an index card.
- Maximum of 2 fights, preferably 1.
- Individual character information should fit on a sheet of A4.
- Stick to 1 scene per hour (on average).
- Give the PCs a reason to work together.
- World - keep 1 location per scene maximum, plus outside the sandbox as one location.
- Assume your PCs will never sleep until the game is finished.
- Strong, one-off suited concept.
- Pre-gen characters (or a very strong steer for players).
- Ensure that there's a role for everyone and it couldn't equally be done by some subset of the party.
- Check limitations - such as number of players - for the Con.
Much of my spare time has been spent on Twin Peaks episodes (which I'll review at the end of the season). But not all.
- The Lies of Locke Lamora - This was recommended by
al_fruitbat and
_alanna and I really loved it. It's a very clever plot set in a fantasy background about thieves who become confidence tricksters. Technically, it's the start of a series but the book is fairly stand-alone (although there's at least one character you expect to meet and then don't and another whose exit isn't detailed). About my only whinge is that the book is very light on female characters.
- Brighton Rock - We watched the remake, which is worth it for Helen Mirren alone (and a bit of Gollum). However, the film itself isn't a masterpiece and is generally a bit too dark for my tastes.
no subject
Date: 2011-07-10 05:07 pm (UTC)no subject
Date: 2011-07-10 06:17 pm (UTC)They are! And I'll turn the lot of them into carrots.
Good points about one-offs; I've been clumsily logicking my way towards similar conclusions recently. Very much something I intend to bear in mind when (if?) I run a one-off next con.
no subject
Date: 2011-07-10 09:30 pm (UTC)That means you get a free choice (and, presumably, three more free choices coming up...) - you can have a Games anniversary if you want one!
Many, many more years of happiness together to you both!
no subject
Date: 2011-07-11 10:41 am (UTC)If the one-offness is designed into the whole game from the start, not just into the scenario, then you much reduce the risk of scenes over-running, players wandering off into side-alleys or dawdling on the main plot, etc.