lathany: (Ah)
[personal profile] lathany
We (Toby, Gemma, Martin, Dom, Bea and me) finished Charterstone last night. A legacy board game of 12 rounds.

After various ups and downs, Martin won and became Queen Martin of Uncanny Gully. This shot may be a little spoilerish, but I suspect the focus isn't good enough to really ruin things for anyone wanting to play it themselves.



Out general verdict was that it was a lot of fun, there were some great surprises as mechanics were introduced and we enjoyed the ongoing story a great deal. The underlying game is not terribly well balanced - but was fine for 12 rounds.

Date: 2019-06-25 10:58 am (UTC)
miss_newham: (Default)
From: [personal profile] miss_newham
Ah, we've just started playing this at home - I will come back and read this when we've finished!

Date: 2019-10-21 02:09 pm (UTC)
miss_newham: (Default)
From: [personal profile] miss_newham
We finished it last night! Kevan won, as is the usual state of affairs in my household, but the game was simple enough for me to give him a run for his money. Though I think that in some rounds, the twists and surprises were more interesting than the game itself (and giving the characters funny names). I was very excited when some unexpected golems turned up, but then we never used them!

Anyway, we liked it a lot and thought it was nice to be able to play a legacy game that worked well for two people. We wondered what it would be like for a bigger group - our game was very focussed on coal-mining, but maybe pumpkins and bricks were more useful commodities in your world?

Have you played it as a standalone game since you finished the 12 rounds? I'm wondering whether that would be worth a go or feel a bit pointless.

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lathany

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