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Today I mowed the lawn and tried to trim the worst of the back garden. It's a little better, although you have to really look around to spot the improvements.

I've been replaying Glass Rose this week (which I reviewed some years ago). This time, Bea watched and seemed to enjoy the story progression. I've also played Richard and Alice for the first time. I've put a longish review on GameFAQs but the short version is that it's a point-and-click adventure game set in a dark, snowy future which has an interesting story but is extremely depressing.

Our first September film turned up this week - Repo Man (1984). It's weird - comedy and action covering satire, aliens and the repossession of vehicles. It was watchable but I wasn't particularly taken with it (despite it apparently being one of the highest rated films in 1984).

Finally, Bea and I tried making a leek and mushroom lasagne with lots of cheese - it was a storming success!

Date: 2014-09-07 11:11 pm (UTC)
From: [identity profile] quiet-dignitea.livejournal.com
Culturally, I think, Repo Man is an important counterpoint to more sanitized versions of '80s America, like John Hughes movies. The satire of subcultures, loyalty and creeds, and generification are stark but not heavy-handed.

From a different perspective, it's a cool cult film that still has a strong following, and it's filled with reusable lines! "It happens sometimes. People just explode." "Find one in every car. You'll see." "Put it on a plate, son. You'll enjoy it more." And, of course, J. Frank Parnell's rambling description of the neutron bomb!

Date: 2014-09-09 07:12 am (UTC)
From: [identity profile] lathany.livejournal.com
Yes, it did have a awful lot of quotable bits.

Date: 2014-09-08 12:47 pm (UTC)
From: [identity profile] huggyrei.livejournal.com
I clicked to read your earlier Glass Rose review. Like severl commenters there, I'm intrigued by better ways to do the conversation mechanic. One thing I'm remmebering is the 'Clue' mechanic used in Discoworld Noir; I don't know if you've played this, but when you talk to someone and they mention a potentially interesting topic of conversation, it appears in your notebook of 'clues'. you can then ask them about it, or about any other subject you've gathered in your list of collected clues. Quite nice when you suddenly think that thios person may know about something you remember from earlier, as you can directly ask them about it! Sadly I don't think I've seen this used anywhere else, but I really liked it in Discworld Noir.

Date: 2014-09-09 07:13 am (UTC)
From: [identity profile] lathany.livejournal.com
I have played Discworld Noir, but don't remember it well. However, this mechanic is also used in the Blackwell series to good effect there. Also, that series had the effect where you could combine the clues to realise new things. Although this was used less and less throughout the series.

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