Jul. 25th, 2012

lathany: (Default)
Turns out I was very fortunate in picking my summer leave this year. The weather has suddenly improved, just as my commute stopped. I've a nice long time off and a few things planned. I also aim to spend my quieter days alternating various jobs (housework mainly) with reading, films and computer games.

Apart from our twice-monthly LoveFilms offerings, [livejournal.com profile] bateleur and I actually got out to see a new film release not that long ago.

Prometheus, Indie Game: The Movie, Drive and Balibo )

Apart from watching films, I've been playing a lot of Diablo III and I'm approaching the end of normal (or, at least, I'm pretty confident that I'm now in the last boss fight).

  • The Good - I have liked the quests in Diablo III, they vary (or, at least, as much as they can in this genre) and mix the short with the long. I also like the character upgrade system - there is some choice of what version of character to play (although, as [livejournal.com profile] bateleur points out, less choice than in II) and there appears to be less scope to create an unplayable variant than in the previous game. I also like the various references to the previous two games - a revisiting of the old I Kingdom characters as well as places and people from II. In particular, a number of the bosses made some welcome reappearances (FRESH MEAT!)
  • The Bad - Before I really get into my rant, I'll put in the need for an up-to-date computer and the naff font (I can never read the pluses on magical items) in the bad list. Now for the rant - I think my biggest problem with Diablo III is the multi-stage boss fights. I'm not a big fan of them in any game and III has taken the worst option - the multi-stage approach without check-points or save-points between sections. I guess that the idea is that once you've beaten a multi-stage boss you have an incredible sense of achievement, but this doesn't work for me. Instead I have an incredible sense of boredom whenever I see the first stage(s) again as I have to go through them repeatedly to figure out how I'm screwing up the later stages (not helped by repeatedly dying shortly after entering the later stages). I vastly preferred the II approach. Admittedly, the last fight is made even worse by a certain absence that I wasn't expecting (and has meant I've had to rework my strategy rather a lot). Other bad stuff? Well, in many ways the game feels unfinished. For instance, there's a traitor that I'm fairly certain doesn't get dealt with (although, maybe it's still in the last part of the game I haven't finished). Also there's loads of things which are not yet unlocked (presumably because you're supposed to go from playing "normal" to playing the harder levels to unlock them), but it's a bit frustrating to be fully aware that there's game content you won't get anywhere near during normal play. Finally - I think I've complained about the being on-line bit before, but, it's bad. The servers sometimes glitch and are sometimes down. This does not make for an enjoyable playing experience.
  • Overall - I can now see why this game has thoroughly mixed reviews. It deserves them. However, still a fun game, although rather harder than the previous two.


There has also been a certain amount of roleplaying. The local group is currently playing Revolution (the game with pretty character sheets) and I am running the final sessions of Meteor. I suspect my campaign will be over in just two or three sessions.

About the games )

What else? At the start of this month, we celebrated our seventeenth wedding anniversary with food and alcohol. Details and pictures over on [livejournal.com profile] bateleur's LJ.

Finally, I realised yesterday that I've been blogging for ten years. I wrote my first entry "Teddy-tipping" on 19 April 2002. I'm pleased that LJ is still here and still active, although perhaps less so than it once was.

Profile

lathany: (Default)
lathany

June 2025

S M T W T F S
12 34567
891011121314
1516 1718192021
222324 25262728
2930     

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 1st, 2025 08:46 pm
Powered by Dreamwidth Studios