lathany: (Default)
[personal profile] lathany
On Friday evening, in Timelike Contingency my character was hit by a lorry, whilst changing a tyre, and died almost instantly. This was the first character death I had faced in a long time and I was still rather traumatised by the end of the session when it became apparent I was now alive again and had the next session in which to find a way to properly save myself.

So in Saturday evening's session, we ([livejournal.com profile] lanfykins, [livejournal.com profile] bateleur, A.J. and I) tried to correct the time line. We did just that, several times. So, I no longer died in a lorry accident, instead I died two years earlier having been tortured to death by the former school bully who was possessed by a Great Old One. Then I was tortured along with my best friend by said person. Then I avoid this fate by dying some months before that at the hand of a Black Spiral Dancer outside an exploding factory. Then we mitigated that and I went back to the lorry crash. However, finally, we managed to deal with the torture timeline and the lorry death timeline... at which point I discovered that my true fate was to be embraced (although I ended as Brujah rather than my starting point of Tremere).

There ended Timelike Contingency - which despite my constant wails about my lifeless fate, I regard as a truly excellent game.

Sunday was Infinity ([livejournal.com profile] lanfykins, [livejournal.com profile] zandev, [livejournal.com profile] chrestomancy and myself) which also runs multiple fates and timelines. Half-way through the session I shot myself at point blank range with a blunderbuss.

On the whole, I think the death-by-torture left my character saner at the end of it.

Date: 2007-08-13 08:52 am (UTC)
chrisvenus: (Default)
From: [personal profile] chrisvenus
Ooh... who was running timelike contingency? I'd been pondering in my head ideas of a game like that (partly inspired by Shadow of Memories on the PS2). I doubt I'd ever run it but my main wonder was how you kill a character like that and then reveal that they have a chance to save themselves. And, you know, how you put them in such a mundane situation as changing a tyre in the first place. :)

Date: 2007-08-13 01:33 pm (UTC)
From: [identity profile] lanfykins.livejournal.com
[livejournal.com profile] chrestomancy was running.

And we went through loads of utterly mundane situations. Going on the bouncy castle aged 3, trying to get ballet shoes down from where they'd got thrown aged 5, taking our report cards home aged 14, at a drunken teenage party aged 15...

We thought we were dead until we turned up in the same odd corridor as the others :)

Date: 2007-08-13 01:39 pm (UTC)
chrisvenus: (Default)
From: [personal profile] chrisvenus
Sounds very cool. I want to know more! I want pages and pages about how they game went!! And I am a little bored at work today. Too tired... :)

Date: 2007-08-13 05:22 pm (UTC)
From: [identity profile] lathany.livejournal.com
I might oblige at some point soonish. I have plans to write up both Timelike Contigency and Kaleidescope so we'll see if I manage it.

Date: 2007-08-13 06:23 pm (UTC)
chrisvenus: (Default)
From: [personal profile] chrisvenus
I'd be interested in seeing more. [livejournal.com profile] lanfykins was kind enough to give me a bit more details over MSN. I'm jealous, it sounds like an excellent game. :)

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