Final Fantasy X
Aug. 5th, 2002 10:34 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
As weekends go, that one was spent doing less than most. Dom (
bateleur) and I are now moving towards the last sequence of battles of the Final Fantasy X game.
As the Final Fantasy series goes, X has the best fighting sequences (strategy actually pays off) and also I would count Blitzball as being the best subgame. However the plot has become more linear with each incarnation, and the end game bosses are more tiresome and unbalanced.
What do I mean by that ? Well in terms of unbalanced, fighting them with the same party which has just completed the rest of the game (but not done many/any subquests) is almost impossible. This was also true of VIII and IX - I think VII was the last of the sequence where you could face the end boss (Sephiroth) with a non-powered-up party.
In terms of tiresome, they seem to have more and more stages. In VII there were two fighting stage to the Sephiroth (I don't count the last one for obvious reasons), in VIII there were four stages to Ultimecia and in IX there were three (or was it four ?) stages - the last being that totally gratuitous "never been seen before" machine-thingy. In X one of the pre-end bosses (Yunalesca) has already had three stages - I shudder to think what the end boss will be like.
However, the actual strategy of the "routine" fights is the best I have seen to date and the use of the Sphere Grid was inspired. Also, as far as Blitzball goes, I much prefer it to the card games in VIII and IX as both were far too random, and to the chocobo breeding in VII which was long, obscure and also (depending on the number of Greens used) depended on luck (my favourites were Black Chocobos). Whilst X's story is linear (and, like VIII and IX the party does not vary), at least the story is interesting. Plus there is evidence that you can do extra story bits (such as the Jecht Spheres) towards the end.
Today, it's back to work. Chasing players to send me Fallen Star characters, preparing for Sunday's Swordsmaster session, doing the household chores and, of course, dealing with Bea and Ryan.
Life is currently filled with Ryan-whines.
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As the Final Fantasy series goes, X has the best fighting sequences (strategy actually pays off) and also I would count Blitzball as being the best subgame. However the plot has become more linear with each incarnation, and the end game bosses are more tiresome and unbalanced.
What do I mean by that ? Well in terms of unbalanced, fighting them with the same party which has just completed the rest of the game (but not done many/any subquests) is almost impossible. This was also true of VIII and IX - I think VII was the last of the sequence where you could face the end boss (Sephiroth) with a non-powered-up party.
In terms of tiresome, they seem to have more and more stages. In VII there were two fighting stage to the Sephiroth (I don't count the last one for obvious reasons), in VIII there were four stages to Ultimecia and in IX there were three (or was it four ?) stages - the last being that totally gratuitous "never been seen before" machine-thingy. In X one of the pre-end bosses (Yunalesca) has already had three stages - I shudder to think what the end boss will be like.
However, the actual strategy of the "routine" fights is the best I have seen to date and the use of the Sphere Grid was inspired. Also, as far as Blitzball goes, I much prefer it to the card games in VIII and IX as both were far too random, and to the chocobo breeding in VII which was long, obscure and also (depending on the number of Greens used) depended on luck (my favourites were Black Chocobos). Whilst X's story is linear (and, like VIII and IX the party does not vary), at least the story is interesting. Plus there is evidence that you can do extra story bits (such as the Jecht Spheres) towards the end.
Today, it's back to work. Chasing players to send me Fallen Star characters, preparing for Sunday's Swordsmaster session, doing the household chores and, of course, dealing with Bea and Ryan.
Life is currently filled with Ryan-whines.
'Machine Thingy'
I must say, though, what really irritated me about the FFX yesterday was spending upwards of an hour and a half fighting Omega Weapon, dealing out (I estimate) well over 500000 damage and then finally dying only to discover that all the FAQs claim he has a mere 99999 hits. No he [!]ing doesn't. And all the newsgroups comments claim he's far too easy. Not this time he wasn't.
Grrr...
Re: 'Machine Thingy'
Date: 2002-08-05 04:39 am (UTC)I didn't mention Omega Weapon 'cos we obviously hit a bug. Plus I'd rather not remember that fight.
Dawn.