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I'm not going to write a long review of the last session. I've mostly been producing them for "plot solving" reasons and there ain't a plot to solve no more. However the important points were :
1. We won!
2. The party all survived (ie. those who began the final session alive).
3. We found the Mantars and brought them to attack the Fourth.
4. We travelled outside of Monde (and found a bunch of useful stuff which came from Monde).
5. We completed the circuit for a second time (Imogen gained another two inches).
6. We finally discovered that not all of the School of Secrets were b*st*rds.
7. Demons get too many dice.
Looking back, my top ten memorable things were:
1. Ghol making and stealing the Mandala Key.
2. Sable's death at the hands of the Fourth.
3. The destruction of the Walled Stone.
4. Servi's sage speech poem.
5. Discovering that the Speaker of Tie Hakankeer needed to be chained to a wall because of Weapon.
6. The dreams (my personal favourite was my 'WAR!!!' one).
7. Guessing that the Mantar was in the First Cache (even if I was talked out of it later).
8. The hole in the cache fiasco.
9. Gaining the coins from Jeden.
10. Dungeon-bashing on the Moon (including the destruction of Galeen).
Monde goes into joint first of "my favourite campaigns" (alongside Robomancer).
no subject
Date: 2004-06-01 09:07 am (UTC)I'm not convinced.
no subject
Date: 2004-06-01 09:37 am (UTC)no subject
Date: 2004-06-01 09:39 am (UTC)no subject
Date: 2004-06-01 09:56 am (UTC)no subject
Date: 2004-06-01 10:38 am (UTC)Is this a car journey thing?
no subject
Date: 2004-06-01 10:46 am (UTC)