Return of the Obra Dinn
Apr. 11th, 2019 09:13 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
My Return of the Obra Dinn review is up on GameFAQs.
A summary:
It's the second game from the guy who wrote Papers, Please. Obra Dinn is set aboard a ghost ship in the early 19th Century. The ship’s crew and passengers have all mysteriously died or disappeared. The player, as an agent of the shipping company assessing what happened, has to find out how each death took place. The game, played from the first-person view, uses a one-bit monochromatic graphical style inspired by games on early Macintosh systems.
The player uses a combination of deductive reasoning and a special item (a Memento Mortem stopwatch) to return to the moment of a crew member's death to determine their fate. The player needs deductive reasoning and every sort of clue to solve all the fates. Basically, it's a logical reasoning game.
A summary:
It's the second game from the guy who wrote Papers, Please. Obra Dinn is set aboard a ghost ship in the early 19th Century. The ship’s crew and passengers have all mysteriously died or disappeared. The player, as an agent of the shipping company assessing what happened, has to find out how each death took place. The game, played from the first-person view, uses a one-bit monochromatic graphical style inspired by games on early Macintosh systems.
The player uses a combination of deductive reasoning and a special item (a Memento Mortem stopwatch) to return to the moment of a crew member's death to determine their fate. The player needs deductive reasoning and every sort of clue to solve all the fates. Basically, it's a logical reasoning game.