Santa hat

Dec. 3rd, 2006 06:13 pm
lathany: (Default)
[personal profile] lathany
Today, Bea and I mixed together all the fruit, nuts and spices for the Christmas cake with some whiskey (this is a Delia recipe), cooked it for quarter of an hour, then stored it away for the cake making of next weekend.

Yesterday, [livejournal.com profile] chrestomancy (Jason Chun), [livejournal.com profile] ao_lai (Bill Preston) and I (Eve Darrow) played out the concluding session of The Wheel and had most of our questions answered.

The last session was essentially about finding out why Linette killed Kokena and trying to stop a war breaking out among the visionaries. To stop the war, the PCs needed to work out who the sides and the instigators were. The details were rather complex (and I'll probably write a final entry or two for the PR) however, in brief:
- Linette killed Kokena because he had tried to expel her from her body to be replaced by his sexual fantasy
- The two sides within the visionaries were those who wanted to bring more personalities out of the spaces to reshape the real world and those who opposed them
- Juan Matuse was the leader of those who wanted to extract more personalities from the spaces and because of the methods he adopted to try and achieve this he wins the award for Biggest Bad of The Wheel

Eve-space - Most of the game (ie. the first twenty sessions of twenty-two) was spent in Eve-space. This was a realm created by Patience Darrow which contained - in some form - the people and societies that she had met. All of them were represented as she saw them making some of them far worse than they were in real life and some better. Therefore it might more accurately be called "Patience-space".

Clement Kokena - Clement Kokena was a visionary who wanted to bring people from the spaces into the real world. His experiments required bodies to place these space-people into and consequently attracted a great deal of criticism from other visionaries; particularly those associated with the church. He made attempts at preparing recipients four times - Linnette (NPC), Debbie (NPC), Belinda (PC played by [livejournal.com profile] arralethe) and Eve (played by me). He got as far as making the personality transfer in two cases - Linette and Eve. He was later killed by Linette because of the mess he made in her case.

Linette Lance - Clement found Linette Lance in a very sorry state - drugged, depressed and barely alive. Therefore he persuaded her to agree to die and leave her body to a personality from one of the spaces. This was already controversial, but became something far nastier. The personality he replaced her with was his own sexual fantasy. On top of that, he had not removed the personality of Linette herself fully. Therefore, by the time Jason found her, her mental state was of two fighting personalities - literally if you entered her personal state. The Linette-personality became dominant and killed Clement. Linette was not a visionary, although this may be due to the abuse she suffered.

Patience Darrow - Patience Darrow was the fourth young woman that Clement found and believed might be persuaded to leave her body to a personality from the spaces. However there were three crucial differences between her tranfer and Linette's. The first was that she agreed to the transfer whilst sane and sober, the second was that instead of agreeing to death she was to be transported into a space to live out her life more happily and the third was that Clement was replacing her with his successor for Chamber Grey making the entire experiment rather more palatable for the other visionaries. Patience wanted to leave the real world because of two large romantic disasters; that the love of her life left her and went to live in America, that following this she set up a business with Debbie only to discover that Debbie had believed it would also be a relationship.

Steve Cooper/The Guide - Why was Steve The Guide? Because he was Patience's ex, the love of her life. (Which went some way to explain why he was given the same status as Peter, Edel and Crysainne). This led to a scene which I had found puzzling at the time; namely the end of the Guide's journey when he arrived Frontier and found the shadow girl, seemingly following his destiny, only for her to be rude to him. The shadow girl was Patience and she was leaving her body as her part of the arrangement.

The Witch Queen Crysainne - This a painting hanging in the Museum where Free Syndicate (the society of visionaries) meet (this is in Germany). The picture is of a woman who resembles Rowena with a city in the background. The city is Fauskein and the picture was painted by a local artist and is based on a famous poem (which tells a folktale). According to this folk tale the Witch Queen Crysainne has a bodyguard who cannot be killed called Myrmidon. In Eve-space, this painting does not exist - instead there is a door in the wall which leads to a balcony which looks down on the city of Fauskein.

Edel - Sebastian Edel is a visionary who is particularly talented at healing people.

Peter - Peter is Peter Grimwald a clergyman who is also a visionary. He is on good terms with most of Free Syndicate. He was one of Kokena's strongest opponents (although the real Peter would never have resorted to violence) because he believed that only god had the right to create souls. After Kokena's death Peter, who had kept tabs on Clement, removed Kokena's notes from his body and deleted all those which related to Eve - the successful project, because they were considered heretical.

Leaving Eve-space - There is a large passage of time between when Kokena died and when Eve arrived in the real world. This is because Kokena left her the means to leave Eve-space without realising that he'd made it possible to leave rather than easy or automatic.

Juan Matuse - Juan wanted to build on Kokena's work and bring more created people from the spaces in order to build a better humanity. To this end he manipulated Eve-space to ensure Eve was well-disposed to him when she eventually emerged. However, unfortunately for him, Peter destroyed the notes he needed and Linette warned Eve of Juan's true intentions. He and Tobias attempted to kidnap her to manipulate her personal space and use her knowledge to recreate Kokena's notes. However Jason and Bill thwarted him and Juan was eventually tried by Free Syndicate for his crimes against other visionaries and found guilty.

Tobias - Was Juan's bodyguard and a visionary.

The Last Minister - This was a creation of the new government (of which the PM was Lyam Wye) who was designed as a single, wise, eternal being (being created for the purpose and then remaining in the spaces). The Last Minister backed Juan and was removed when Juan was convicted.

David Trent - Head of a special government protection unit in Eve-space, the David Trent of the real world was a supporter of the previous PM (who, unlike Wye, was an ally of Free Syndicate) and therefore sacked by Wye. Because Bill Preston had links to David Trent, he too was sacked by the Wye government at the start of the final episode.

Mohammed van der Pol - In the real world, Mohammed was the curator (although not a member) of Free Syndicate (and curator of the Fauskein Museum).

Crispin Silk - Was a member of Free Syndicate and of Noon Day. He has eyes in the real world, but his own "spaces" identity wears shades.

Marie-Jo - Is a member of Free Syndicate (although we didn't meet her in the session).

Gen-Hezu - Is a weapons company that Linette's dubious brother sells arms to in Marseilles (and it's no co-incidence that the Chamber Grey Orbital Foundry is called New Marseilles).

Marcus Berlin - Is the chief member of Free Syndicate (he has a great deal of money and influence). He owns several art galleries and has a son called Torsteen who he is rather disparaging about.

Torsteen Berlin - Runs a modern art gallery in England.

Colin McDane - The demonologist from Eve-space is an equally shady character in real life, using his visionary powers to turn people zombie-like under his control.

The North Pole Temple - Does not exist in real life although, following the collapse of the old Wheel, Kokena asked Peter to check if it did (Peter told us that it didn't).

The collapse of The Wheel - As The Wheel isn't definitely over, this is a plot element that [livejournal.com profile] bateleur would not expand apon. However he would say that the collapse was much more visible and damaging in the spaces than in the real world.

The stability - Was proposed by visionaries although, in real life, it wasn't Kokena's idea and he wasn't the main force behind it.

The elements/spokes of The Wheel - Again, these are something [livejournal.com profile] bateleur hasn't said more about.

The Fenlanders - These were mercenaries. They turned up at least twice - once at the very start of Eve's memories (they tried to grab her and other Eve) and once to kill Linette in the session (they were hired by Juan and, fortunately, failed).

Date: 2006-12-04 10:27 am (UTC)
From: [identity profile] bateleur.livejournal.com
Good writeup !

One factual correction: the Last Minister exists only in alternate spaces and therefore does not need to hop from body to body, he just lives forever.

Also, Colin McDane is actually a visionary (which is how he made and controlled his zombies).

Spellings: Much better than usual, but still a few minor errors...

* Juan Matuse
* Sebastian Edel
* Mohammed van der Pol

Clement Kokena can finally rest in peace now that someone's spelled his name correctly ! ;-)

Date: 2006-12-04 06:57 pm (UTC)
From: [identity profile] ao-lai.livejournal.com
Any room for more questions in here? Such as...

Who or what were the Fenlanders, and what did they want?

And more likely to get an answer, perhaps, what happened to the second taken-over guard, last seen being dragged off after hiding in a room in his own headspace with a gun?...

Date: 2006-12-04 08:14 pm (UTC)
From: [identity profile] lathany.livejournal.com
Corrections now made.

Date: 2006-12-04 08:17 pm (UTC)
From: [identity profile] lathany.livejournal.com
I've added the Fenlanders (didn't before because I thought only I was interested in them), but I don't know about the guard.

Date: 2006-12-04 08:51 pm (UTC)
From: [identity profile] bateleur.livejournal.com
Re: the guard...

Actually very little. Even bad guys are only human and once he'd finished attacking he went to pieces somewhat after realising the implications of his actions. I imagine he was eventually apprehended and tried, though TBH I didn't make any rolls for him.

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