I liked what I saw of Flashpoint although across the course of the game, someone was reading the rules and was discovering it was being misplayed (in two different ways: one of which made it harder and one which made it easier). So I haven't played it by complete rules yet. I liked the different character types and that you could change them. There seemed to be a lot of scope for strategy in that alone.
This is, in part, because I like co-op games over competitive ones (Betrayal at the House on the Hill squeezes in as it starts co-op and sometimes remains that way).
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This is, in part, because I like co-op games over competitive ones (Betrayal at the House on the Hill squeezes in as it starts co-op and sometimes remains that way).